Exit Path

Exit Path

Exit Path : ืžืฉื—ืง ืคืœื˜ืคื•ืจืžื” 2D ื‘ืจืฉืช ื‘ื—ื™ื ื ื•ืœืœื ืคืจืกื•ืžื•ืช

ื”ืงื“ืžื”

Exit Path ื”ื•ื ืžืฉื—ืง 2D ืฉืœ ืงืคื™ืฆื” ื•ืจื™ืฆื” ื“ืจืš ืžืœื›ื•ื“ื•ืช ืžืกื•ื›ื ื•ืช ื•ืคืœื˜ืคื•ืจืžื•ืช. ืžื˜ืจืช ื”ืžืฉื—ืง ื”ื™ื ืœื”ื’ื™ืข ืœื™ืฆื™ืื” ืžื‘ืœื™ ืœืžื•ืช. ื”ืฉืชืžืฉื• ื‘ืžืงืฉื™ ื”ื—ืฆื™ื ื›ื“ื™ ืœื–ื•ื–, ืœืงืคื•ืฅ ืื• ืœื”ืชื›ื•ืคืฃ. ื”ื—ื–ื™ืงื• ืืช ื”ื—ืฅ ืœืžืขืœื” ื–ืžืŸ ืจื‘ ื™ื•ืชืจ ื›ื“ื™ ืœืงืคื•ืฅ ื’ื‘ื•ื” ื™ื•ืชืจ. ืœื—ืฆื• ืขืœ ืžืงืฉ ื”ืจื•ื•ื— ืื• shift ื›ื“ื™ ืœืฆื•ืฃ ื‘ืžื™ื“ืช ื”ืืคืฉืจ ื•ืขืงื‘ื• ืื—ืจ ื ืชื™ื‘ ื”ื™ืฆื™ืื”. ื”ื™ืžื ืขื• ืžืžืœื›ื•ื“ื•ืช ืฉื™ื›ื•ืœื•ืช ืœืขืฆื•ืจ ืืชื›ื ื‘ื“ืจื›ื›ื ืœื™ืฆื™ืื”. ื™ืฉื ื ืžืกื•ืจื™ื ืžืกืชื•ื‘ื‘ื™ื ื•ืžื˜ื•ื˜ืœื•ืช ืžืชื ื“ื ื“ื•ืช ืฉื™ืฉ ืœื”ืŸ ืžื˜ืจื” ืื—ืช ื‘ืœื‘ื“: ืœืžื ื•ืข ืžื›ื ืœื”ืฉื™ื’ ืืช ื”ื™ืขื“ ืฉืœื›ื.

ืื™ืš ืžืฉื—ืงื™ื

  1. ื”ืฉืชืžืฉื• ื‘ืžืงืฉื™ ื”ื—ืฆื™ื ื›ื“ื™ ืœื–ื•ื– ื•ืœืงืคื•ืฅ.
  2. ืœื—ืฆื• ืขืœ ืžืงืฉ ื”ืจื•ื•ื— ืื• shift ื›ื“ื™ ืœืฆื•ืฃ ืื ืืคืฉืจื•ืช ื–ื• ื–ืžื™ื ื”.
  3. ืขืงื‘ื• ืื—ืจ ื ืชื™ื‘ ื”ื™ืฆื™ืื” ืชื•ืš ื”ื™ืžื ืขื•ืช ืžืžืœื›ื•ื“ื•ืช ื›ืžื• ืžืกื•ืจื™ื ืžืกืชื•ื‘ื‘ื™ื ื•ืžื˜ื•ื˜ืœื•ืช.
  4. ื‘ื—ืจื• ื‘ืžืฆื‘ Uniplayer (ืฉื—ืงืŸ ื™ื—ื™ื“) ืื• Multiplayer (ืžืจื•ื‘ื” ืžืฉืชืชืคื™ื) ืœื—ื•ื•ื™ื” ืฉื•ื ื”.
  5. ื”ืชืื™ืžื• ืื™ืฉื™ืช ืืช ื”ืฉื, ื”ืฆื‘ืขื™ื, ื›ื™ืกื•ื™ ื”ืจืืฉ ื•ื”ื›ืคืคื•ืช ืฉืœ ื”ื“ืžื•ืช ืฉืœื›ื.
  6. ื‘ืชืคืจื™ื˜ ืชื•ื›ืœื• ืœื”ื™ื›ื ืก ืœืžืฉื—ืง, ืœืจืื•ืช ืืช ื”ืฉื™ืื™ื ืื• ืœืžื—ื•ืง ืืช ื”ืชืงื“ืžื•ืช ื”ืฉื—ืงืŸ ืฉืœื›ื ื›ื“ื™ ืœื”ืชื—ื™ืœ ืžื—ื“ืฉ ืžืืคืก.

ืฉืืœื•ืช ื ืคื•ืฆื•ืช

  • ื”ืื ื ื™ืชืŸ ืœืฉื—ืง ื‘-Exit Path ื‘ื—ื™ื ื ื‘ืจืฉืช? ื›ืŸ, ื ื™ืชืŸ ืœืฉื—ืง ื‘-Exit Path ื‘ืจืฉืช ื‘ื—ื™ื ื, ืœืœื ืคืจืกื•ืžื•ืช.
  • ื‘ืื™ืœื• ืคืœื˜ืคื•ืจืžื•ืช ื ื™ืชืŸ ืœืฉื—ืง ื‘-Exit Path? ื ื™ืชืŸ ืœืฉื—ืง ื‘-Exit Path ื‘ืžื—ืฉื‘ ื•ื‘ื ื™ื™ื“.
  • ื”ืื ื‘ื˜ื•ื— ืœืฉื—ืง ื‘-Exit Path ื‘ืจืฉืช? ื›ืŸ, ื”ืžืฉื—ืง ื‘-Exit Path ื‘ืจืฉืช ื”ื•ื ื‘ื˜ื•ื—.